I'm coming, my love The group mourns Mint after welcoming a new cat, and decides to make their way via a conjured cart back to Rosohna in search of a teleport to Urzin to hunt down Trush & Raokan.
There's blood on my shoes The Librarians reach the final fight in the dungeon, and inadvertently release Raokan, who possesses Mint's dead body as they're released from the rock prison, and escapes from the mine in a path of fire and destruction.
We have no moral compass! The group pushes further into the dungeon system, and loses Welter to an enchanted bowl of blood. They find some health potions, and learn a bit more about Xalicas.
Cute inside joke The Librarians enter the cave, and attacked-but-then-welcomed by Sir Rutford, one of six of an Order dedicated to Xalicas. They protect the world from a spawn of Asmodeus. The group rests, continues on, and makes their way deeper with combat in the mix.
Funny name here The gang, finally finding a name, investigates the property at the mine, frees Welter, kills spiders, says some prayers, and travels inter-dimensionally.
It's been a while The group heads north on moorbounders, where they share a camp for the night with a group of Empire scholars.
Does this bring back any memories? The gang hangs out for an evening at the casino/bar/inn in Rosohna and plays games, tells stories, and asks questions among each other.
That's a giant hole! (in the road) The oasis attack group's origin is revealed, and the gang gets some quests. They help Mint fight an udaak at a nature reserve, and she finally gets some past life information.
Let me take you to all of my portraits Maltho and Kra'naelen catch up on correspondence while Prophet and Abrianna try to help Mint reconnect with past lives. Briya learns a lot of next steps she can take to learn of Xhorhasian plant life. The group reconnects to go shopping and are able to kill some surprise invading monsters.
I think I felt something moving in the bag Kra'naelen is brought back to the realm of the living. We learn more of the Dens Beltune and Mirram, of Prophet and Mint, and the history of Rosohna.
I tried to make it millions! The group goes to Asarius and assists the guards there. They meet Sunbreaker Olomon, are met by Tisiphone, receive a diamond, and are transported to Rosohna.
Life is chaos, Briya Maltheo reveals more of his spycraft assassin nature, and the group gets a name that may be able to resurrect Kra'naelen. On the way, they are attacked by a group of trained mercenary birds.
I need to speak with D'jeri! We learn more of the night pear, luxon beacon, and Kryn strategy as the battle starts. There are multiple fronts, but the Kryn seem victorious. Kra'naelen has a surprise.
Lemon! Tomato! and Other Dwendalian Swear Words Prophet's destination is revealed and the group is tasked to assist the Kryn in attacking a Dwendalian stronghold. Maltheo has other ideas and Briya helps him warn the Empire. Prophet's true (?) nature is revealed.
How's Briya? Oh, she's on fire. We close up the cave as best we can, and are met with another local hero who has finished off the kobold gang. She escorts us to a save camp, after assisting with a river bandit and his tricky magical ways.
There are six of them The group makes it into the deepest part of the cavern to learn about the drugs, the great flapper, and the two head kobolds. One gets away, but leaves behind spoils for the gang.
The tallest, greenest lady with the biggest, blackest dick The gang gets used to their new leveled-up selves, as they venture into a newly discovered cave full of kobolds that are mining drugs for an unknown patron
A nothic? Sounds made up. With Urzin left behind us, the group travels south toward the Ifolon River in search of a nothic. They find a kobold hideout on the way and free them from their overbearing leader.
I'm taking psychic damage! Flail! This RP-heavy session furthers all the characters' stories, save for Briya. It's time to leave Urzin and head south, to work on each of our tasks.
Ghost lady? Gross lady! The group decides to leave Fort Venture to try and heal Bol'bara at the nearby sacred site. Things don't go according to plan, and Kra'naelen and Trush get into a fight. Ever victorious, though, we had back to Urzin.
Bitch, continued The gang finds an ally and confronts Pellinost, but is too late to save him as Bol'bara has been consumed by her patron, Trush. Pellinost dies and she is subdued, to hopefully be restored later.
I know a bitch when I see one The group uses Prophet as bait to gain entry into Fort Venture. They meet many people there, but not the secretive Inquisitor Pellinost yet. Maltheo makes a power play.
Hey, guess what? Your brothers are dead Our second session, follows our new group of acquaintances as they scout through the swamp in search of Bol'bara. They get a lead from a map and finally have a destination.
Welcome to Wildemount In our first session, we briefly introduce the world in which our five heroes find themselves, and the inciting incident that brings them to agree to travel together.